The Use of Competition and Creativity as Key Driver to Promote Scientific Culture among Students

Alberto Colorni, Susanna Sancassani, Simona Azzali, Nicola Padovani, Alessandra Tomasini

Abstract


The use of didactic games in order to promote scientific culture leads to innovative methodologies and technologies that can be very effective for the learning process of students or simply to make them more curious about ?critical disciplines

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Copyright (c) 2017 Alberto Colorni, Susanna Sancassani, Simona Azzali, Nicola Padovani, Alessandra Tomasini


International Journal of Emerging Technologies in Learning. ISSN: 1863-0383
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