Game-based Learning in Technology Management Education: A Novel Business Simulation

Authors

  • Markus Günther Bielefeld University
  • Elmar Kiesling University of Vienna
  • Christian Stummer Bielefeld University

DOI:

https://doi.org/10.3991/ijet.v6i1.1522

Keywords:

experiential learning, management game, simulation, technology management

Abstract


Management games allow students to obtain valuable first-hand experience that is of particular value in a field such as technology management, which usually involves substantial risk as well as significant time lags between a managerial decision and its effects. In drawing from more than fifteen years of experience with management games in higher education, we have developed a management simulation for teaching technology management, a field that is increasingly regarded an important area of study for engineering students. This paper outlines a blended-learning design for a course on technology management, describes the various didactical elements as well as their effects in class, and addresses the technical implementation of the management game as a service-oriented multi-tier application in Java.

Author Biographies

Markus Günther, Bielefeld University

M. Günther is Junior-Professor of Technology Management and Entrepreneurship at the Faculty of Business Administration and Economics, Bielefeld University.

Elmar Kiesling, University of Vienna

E. Kiesling is junior researcher and lecturer at the Faculty of Business, Economics, and Statistics, University of Vienna.

Christian Stummer, Bielefeld University

C. Stummer is Professor of Innovation and Technology Management at the Faculty of Business Administration and Economics, Bielefeld University.

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Published

2011-03-15

How to Cite

Günther, M., Kiesling, E., & Stummer, C. (2011). Game-based Learning in Technology Management Education: A Novel Business Simulation. International Journal of Emerging Technologies in Learning (iJET), 6(1), pp. 20–25. https://doi.org/10.3991/ijet.v6i1.1522

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Section

Papers