Adding Social Elements to Game-Based Learning

Authors

  • Chien-Hung Lai Chung Yuan Christian University
  • Yu-Chang Lin Chung Yuan Christian University
  • Bin-Shyan Jong Chung Yuan Christian University
  • Yen-Teh Hsia Chung Yuan Christian University

DOI:

https://doi.org/10.3991/ijet.v9i3.3294

Keywords:

Social Network game, Facebook, game-based learning

Abstract


Game-based learning is to present the instruction by games in learning, with the main purpose of triggering learners’ motives instead of instructing the courses. Thus, increasing learning motive by game-based learning becomes a common instructional strategy to enhance learning achievement. However, it is not easy to design interesting games combined with courses. In 2011, Echeverria proposed a design to combine characteristics of games with elements of courses by matching the virtual scenarios in games with proper courses. However, in the past game-based learning, students were gathered in regular places for several times of game-based learning. Students’ learning was limited by time and space. Therefore, for students’ game-based learning at any time and in any places, based on theories of design elements of online community game Aki Järvinen, this study treats Facebook as the platform of games. The development by online community game is easier, faster and cheaper than traditional video games. In 2006, Facebook allowed API program of the third party. Therefore, by Facebook, this study provides the platform for students to learn in social lives to explore students’ activities in online community games. Questionnaire survey is conducted to find out if the design of non-single user game is attractive for students to participate in game-based learning. In order to make sure that the questionnaires can be the criteria to investigate students’ intention to play games, by statistical program of social science; this study validates reliability and validity of items of questionnaire to effectively control the effect of online community games on students’ learning intention.

Author Biographies

Chien-Hung Lai, Chung Yuan Christian University

Chien-Hung Lai received the B.S. and the M.S. degree in Department of Information and Computer Engineering from Chung Yuan Christian University, Taoyuan, Taiwan in 2008 and 2010. He is now a Ph.D. candidate in Department of Electronic Engineering at Chung Yuan Christian University, Taoyuan, Taiwan. His research interests include computer aided education.

Bin-Shyan Jong, Chung Yuan Christian University

Bin-Shyan Jong received the B.S. degree in Department of Electronic Engineering from Chung Yuan Christian University in 1978, and the M.S. and Ph.D. degree from the Institute of Computer Science in 1983 and 1989 at National Tsing Hua University, Hsinchu, Taiwan. He is a professor in the Department of Information and Computer Engineering, Chung Yuan Christian University. His research interests include computer graphics and computer aided education.

Yen-Teh Hsia, Chung Yuan Christian University

Yen-Teh Hsia received the B.S. degree in Department of Navigation Technology and Marine Engineering from National Chiao Tung University, Hsiuchu, Taiwan in 1978, and the M.S and Ph.D. degree from the Department of Computer Science at University of Kansas in 1986 and 1989. He is now an associate professor in the Department of Information and Computer Engineering, Chung Yuan Christian University. His research interests include computer aided education and artificial intelligence.

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Published

2014-05-10

How to Cite

Lai, C.-H., Lin, Y.-C., Jong, B.-S., & Hsia, Y.-T. (2014). Adding Social Elements to Game-Based Learning. International Journal of Emerging Technologies in Learning (iJET), 9(3), pp. 12–15. https://doi.org/10.3991/ijet.v9i3.3294

Issue

Section

Papers