Flow Paths: A Standalone Tangible Board System to Create Educational Games

Authors

  • Alejandro Barredo University of Deusto, Bilbao, Spain
  • Pablo Garaizar University of Deusto, Bilbao, Spain

DOI:

https://doi.org/10.3991/ijet.v10i4.4640

Keywords:

educational programs, educational technology, tangible user interface, education, games

Abstract


Educational mobile apps are ubiquitous these days. Despite of their huge commercial success, parents and children realized that physical objects manipulation requires a different set of skills, often developed using traditional toys. A century ago, Montessori proposed a methodology that emphasizes the use of physical materials to facilitate self-learning of abstract concepts. Self-correcting Montessori's materials allow learners to improve autonomously in a structured environment. In the same vein, Flow Paths provides a standalone tangible board system to create educational games.

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Published

2015-09-22

How to Cite

Barredo, A., & Garaizar, P. (2015). Flow Paths: A Standalone Tangible Board System to Create Educational Games. International Journal of Emerging Technologies in Learning (iJET), 10(4), pp. 11–14. https://doi.org/10.3991/ijet.v10i4.4640

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Section

Papers