Flow Paths: A Standalone Tangible Board System to Create Educational Games

Alejandro Barredo, Pablo Garaizar

Abstract


Educational mobile apps are ubiquitous these days. Despite of their huge commercial success, parents and children realized that physical objects manipulation requires a different set of skills, often developed using traditional toys. A century ago, Montessori proposed a methodology that emphasizes the use of physical materials to facilitate self-learning of abstract concepts. Self-correcting Montessori's materials allow learners to improve autonomously in a structured environment. In the same vein, Flow Paths provides a standalone tangible board system to create educational games.

Keywords


educational programs; educational technology; tangible user interface; education; games

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International Journal of Emerging Technologies in Learning. ISSN: 1863-0383
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