Virtual Reality and Museum: An Educational Application for Museum Education

Authors

  • Nikoletta Zouboula post graduate student
  • Emmanuel Fokides Lecturer
  • Costas Tsolakidis Assistant professor
  • Costas Vratsalis Associate professor

DOI:

https://doi.org/10.3991/ijet.v3i1.759

Keywords:

Museum Education, Museums, Virtual Reality

Abstract


This paper discusses the development of a virtual reality museum. An effort was made so that the virtual museum represents the Byzantine, medieval museum in Rhodes as closely as possible. Simple and low cost tools were used to allow rapid development of relatively good quality applications. This was attempted to validate our belief that the construction of VR applications is within the abilities of the majority of computer users. In this case and taking into account the well documented educational value of VR, it would be possible to assert that teachers could construct and use VR applications in their everyday teaching.

Author Biographies

Nikoletta Zouboula, post graduate student

Department of Education, Aegean University

Emmanuel Fokides, Lecturer

Department of Education, University of the Aegean

Costas Tsolakidis, Assistant professor

Department of Education, University of the Aegean

Costas Vratsalis, Associate professor

Department of Education, University of the Aegean

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Published

2008-12-11

How to Cite

Zouboula, N., Fokides, E., Tsolakidis, C., & Vratsalis, C. (2008). Virtual Reality and Museum: An Educational Application for Museum Education. International Journal of Emerging Technologies in Learning (iJET), 3(1), pp. 89–95. https://doi.org/10.3991/ijet.v3i1.759

Issue

Section

Special Focus Papers