Development of a Kinect Rehabilitation System

Authors

  • João Couto Soares Faculty of Engineering of the University of Porto Rua Dr. Roberto Frias, s/n 4200-465 Porto Portugal
  • Ágata Vieira Abel Salazar Biomedical Sciences Institute of the University of Porto Rua de Jorge Viterbo Ferreira, 228 4050-313 Porto Portugal
  • Octavian Postolache ISCTE â?? University Institute of Lisbon Avª das Forças Armadas 1649-026 Lisboa Portugal
  • Joaquim Gabriel Faculty of Engineering of the University of Porto Rua Dr. Roberto Frias, s/n 4200-465 Porto Portugal

DOI:

https://doi.org/10.3991/ijoe.v9iS8.3378

Keywords:

kinect, serious games, stroke rehabilitation

Abstract


Abstractâ??Microsoft Kinect camera has been used in serious games applications, like for rehabilitation purposes, almost since it became available in the market. This article presents a clinical view regarding home-based physiotherapy for patients that suffered a stroke and details on the development of the rehabilitation system - Kinect-RehabPlay. This system uses the Kinect sensor together with the Unity3D game engine software to create the animation and visual environment. Currently, it is able to track, recording and comparing movements (doctor versus patient), and adjust the game configuration in real-time.

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Published

2013-12-04

How to Cite

Couto Soares, J., Vieira, Ágata, Postolache, O., & Gabriel, J. (2013). Development of a Kinect Rehabilitation System. International Journal of Online and Biomedical Engineering (iJOE), 9(S8), pp. 38–40. https://doi.org/10.3991/ijoe.v9iS8.3378