LEUCHTER, Inbal; KURTZ, Gila. Effects of Instructions, Assistance, Narrative, Competition, Challenge, and Age on Performances in Digital Learning Games. International Journal of Advanced Corporate Learning (iJAC), [S. l.], v. 15, n. 2, p. pp. 16–33, 2022. DOI: 10.3991/ijac.v15i2.30867. Disponível em: https://online-journals.org/index.php/i-jac/article/view/30867. Acesso em: 25 apr. 2024.