The Effects of Video Games in Memory and Attention

Authors

  • Chrysovalantis Kefalis N.C.S.R. “Demokritos”
  • Eirini Zoi Kontostavlou N.C.S.R. “Demokritos”
  • Athanasios Drigas N.C.S.R. “Demokritos”

DOI:

https://doi.org/10.3991/ijep.v10i1.11290

Keywords:

video games, memory, attention, visual working memory, VWM

Abstract


The use of Information and Communication Technologies (ICT) is ubiqui-tous. Technologies like video games have become very popular not only with the young generation but also with older people. The video game indus-try has seen rapid growth over recent years, as has the interest in the influ-ence of video game experience on people’s daily life. The study focuses on a novel approach to training Visual Working Memory (VWM) through the use of video games and examines research evidence concerning whether video games can serve as a vehicle for promoting the development of cogni-tive skills and especially memory and attention.

Author Biographies

Chrysovalantis Kefalis, N.C.S.R. “Demokritos”

C. Kefalis is with N.C.S.R. “Demokritos”, ΙΙΤ- Net Media Lab & Mind - Brain R&D, Agia Paraskevi, 153 10, Athens, Greece (e-mail: vkefalis@iit.demokritos.gr).

Eirini Zoi Kontostavlou, N.C.S.R. “Demokritos”

E. Kontostavlou is with N.C.S.R. “Demokritos”, ΙΙΤ- Net Media Lab & Mind - Brain R&D, Agia Paraskevi, 153 10, Athens, Greece (e-mail: eirini.kontostavlou@gmail.com).

Athanasios Drigas, N.C.S.R. “Demokritos”

Athanasios S. Drigas is a Research Director at N.C.S.R. “Demokritos”, Î™Î™Τ - Net Media Lab & Mind- Brain R&D, Agia Paraskevi, 153 10, Athens, Greece (e-mail: dr@iit.demokritos.gr).

Downloads

Published

2020-01-27

How to Cite

Kefalis, C., Kontostavlou, E. Z., & Drigas, A. (2020). The Effects of Video Games in Memory and Attention. International Journal of Engineering Pedagogy (iJEP), 10(1), pp. 51–61. https://doi.org/10.3991/ijep.v10i1.11290

Issue

Section

Papers