@article{Singun_2018, title={Heuristics as Mental Shortcuts in Evaluating Interactive Systems}, volume={8}, url={https://online-journals.org/index.php/i-jep/article/view/8054}, DOI={10.3991/ijep.v8i4.8054}, abstractNote={Heuristics refer to the specific “rules-of-thumb” discovered from knowledge or experience which can simplify the complexity of making judgments. Heuristics are mental shortcuts to draw conclusions when evaluating interactive systems. In this study, a set of heuristics had been discovered by end-users while developing a series of prototypes of a test blueprint system. This study suggests that the design process of an interactive system should cater to the following two (2) components, namely: technical heuristics and specialized domain heuristics. Heuristics from these components should be the emphasis during the evaluation of the interactive system that has been designed using a user-centered paradigm of development called the Interaction Design Model (IDM).}, number={4}, journal={International Journal of Engineering Pedagogy (iJEP)}, author={Singun, Amando, Jr. Pimentel}, year={2018}, month={Jun.}, pages={pp. 143–152} }