STEINMAURER, Alexander; PIRKER, Johanna; GÜTL, Christian. sCool – Game-Based Learning in Computer Science Class: A Case Study in Secondary Education. International Journal of Engineering Pedagogy (iJEP), [S. l.], v. 9, n. 2, p. pp. 35–50, 2019. DOI: 10.3991/ijep.v9i2.9942. Disponível em: https://online-journals.org/index.php/i-jep/article/view/9942. Acesso em: 22 nov. 2024.