PURITAT, Kitti. Enhanced Knowledge and Engagement of Students Through the Gamification Concept of Game Elements. International Journal of Engineering Pedagogy (iJEP), [S. l.], v. 9, n. 5, p. pp. 41–54, 2019. DOI: 10.3991/ijep.v9i5.11028. Disponível em: https://online-journals.org/index.php/i-jep/article/view/11028. Acesso em: 24 apr. 2024.