1.
Steinmaurer A, Pirker J, Gütl C. sCool – Game-Based Learning in Computer Science Class: A Case Study in Secondary Education. Int. J. Eng. Ped. [Internet]. 2019 Apr. 15 [cited 2024 May 3];9(2):pp. 35-50. Available from: https://online-journals.org/index.php/i-jep/article/view/9942