@article{Doulou_Drigas_2022, title={Virtual Reality & Electronic Games for Assessment in ADHD}, volume={10}, url={https://online-journals.org/index.php/i-jes/article/view/29735}, DOI={10.3991/ijes.v10i02.29735}, abstractNote={<p>In the last few years, several computerized tasks have been developed to increase the objectivity of the diagnosis of attention-deficit hyperactivity disorder (ADHD). Usually, its diagnosis is based on the judgment of health professionals using a clinical history that often consists of assessment scales completed by caregivers and/or teachers. Many experts have criticized this way of diagnosing ADHD, as it tends to be subjective by both doctors and caregivers. Many researchers argue that using original digital diagnostic tools in the form of games for children with ADHD may provide much clearer diagnostic clues. A game can be enjoyed much more by children, as it stimulates creativity, sets specific goals to be completed, provides a feedback mechanism that fosters motivation, and offers measurable results. The present work investigates the use and effectiveness of electronic games, either in virtual reality environments or not, for the detection of the symptoms of ADHD.</p>}, number={02}, journal={International Journal of Recent Contributions from Engineering, Science & IT (iJES)}, author={Doulou, Aikaterini and Drigas, Athanasios}, year={2022}, month={Jun.}, pages={pp. 4–15} }