@article{Tazouti_Boulaknadel_Fakhri_2019, title={JeuTICE: An Arabic Serious Game to Enhance Mathematics Skills of Young Children}, volume={14}, url={https://online-journals.org/index.php/i-jet/article/view/11119}, DOI={10.3991/ijet.v14i22.11119}, abstractNote={Serious games have become a much-discussed trend topic in recent years, as the concept promises higher productivity while increasing user satisfaction. In this paper we present JeuTICE an Arabic serious game project model for mathematics learning. this digital resource was approved by VAREN project and hosted at the portal TICE of Moroccan Education Ministry on open access for students and educators. this resource revealed a several additions targeted mathematics learning for students of the 5th and 6th primary school. The goal is to successfully trans-fer positive properties of digital games, such as motivation and commitment, to a different usage context. Potentially, this goal is achieved by focusing on user ex-perience and integrating game elements into the consideration subject. JeuTICE was evaluated by GENIE program by a range of 60 students from different pub-lic Moroccan primary schools the result obtained are very satisfied to ensure the quality and usability of the serious game.}, number={22}, journal={International Journal of Emerging Technologies in Learning (iJET)}, author={Tazouti, Yassine and Boulaknadel, Siham and Fakhri, Youssef}, year={2019}, month={Nov.}, pages={pp. 252–265} }