TY - JOUR AU - Larchen Costuchen, Alexia AU - Font Fernández, José María AU - Stavroulakis, Minos PY - 2022/07/11 Y2 - 2024/03/28 TI - AR-Supported Mind Palace for L2 Vocabulary Recall JF - International Journal of Emerging Technologies in Learning (iJET) JA - Int. J. Emerg. Technol. Learn. VL - 17 IS - 13 SE - Papers DO - 10.3991/ijet.v17i13.25073 UR - https://online-journals.org/index.php/i-jet/article/view/25073 SP - pp. 47-63 AB - MnemoRoom4U is an AR (Augmented Reality) tool that uses a memory-palace strategy for foreign-language training. A memory palace helps information recall with the aid of object association in visualizations of familiar spatial surroundings. In MnemoRoom4U, paper or digital flashcards are re-placed with virtual notes containing L1 words and their L2 translations that are placed on top of real physical objects inside a familiar environment, such as one’s room, home, office space, etc. The AR-supported notes aid associative memory by establishing a relationship between the physical objects in the user’s mind and the virtual lexis to be retained in L2. Learners first set up a path through their familiar environment, attaching virtual sticky notes—each containing a target word to be memorized together with its corresponding source-language translation—to real-life objects (e.g. furniture in their homes or offices). They then take the same path again, reviewing all the words, and finally carry out a retention test. MnemoRoom4U is a technological artifact designed for specific didactic purposes in the Unity game engine with the ARCore augmented-reality plug-in for Android. This work takes a Design-Science approach with phenomenological, exploratory underpinnings tracking back to the efficiency of spatial mnemonics previously reported quantitatively and combines it with AR technology to effect L2 vocabulary recall. ER -