[1]
Monteiro Soares, E. et al. 2022. Application of a Gamified Approach to Learning in the Treatment of Problems in Software Process Improvement: Analysis and Discussion of Results. International Journal of Emerging Technologies in Learning (iJET). 17, 11 (Jun. 2022), pp. 242–296. DOI:https://doi.org/10.3991/ijet.v17i11.30671.