[1]
Özer, H.H., Kanbul, S. and Ozdamli, F. 2018. Effects of the Gamification Supported Flipped Classroom Model on the Attitudes and Opinions Regarding Game-Coding Education. International Journal of Emerging Technologies in Learning (iJET). 13, 01 (Jan. 2018), pp. 109–123. DOI:https://doi.org/10.3991/ijet.v13i01.7634.