BAIG, Abdul Rauf; ALOTAIBI, Amjad. Effect of Curriculum-Based Video Games on Students’ Performance: An Experimental Study. International Journal of Emerging Technologies in Learning (iJET), [S. l.], v. 15, n. 22, p. pp. 244–257, 2020. DOI: 10.3991/ijet.v15i22.15541. Disponível em: https://online-journals.org/index.php/i-jet/article/view/15541. Acesso em: 27 nov. 2024.