SZEGEDINE LENGYEL, Piroska. Can the Game-Based Learning Come? Virtual Classroom in Higher Education of 21st Century. International Journal of Emerging Technologies in Learning (iJET), [S. l.], v. 15, n. 02, p. pp. 112–126, 2020. DOI: 10.3991/ijet.v15i02.11521. Disponível em: https://online-journals.org/index.php/i-jet/article/view/11521. Acesso em: 27 apr. 2024.