GIANG, N. T. H.; CUONG, L. H. Evaluating Feasibility and Effectiveness of Digital Game-Based Instructional Technology. International Journal of Emerging Technologies in Learning (iJET), [S. l.], v. 16, n. 16, p. pp. 4–20, 2021. DOI: 10.3991/ijet.v16i16.23829. Disponível em: https://online-journals.org/index.php/i-jet/article/view/23829. Acesso em: 22 jan. 2022.