BICEN, Huseyin; KOCAKOYUN, Senay. Perceptions of Students for Gamification Approach: Kahoot as a Case Study. International Journal of Emerging Technologies in Learning (iJET), [S. l.], v. 13, n. 02, p. pp. 72–93, 2018. DOI: 10.3991/ijet.v13i02.7467. Disponível em: https://online-journals.org/index.php/i-jet/article/view/7467. Acesso em: 20 apr. 2024.