ÖZER, Hasan Huseyin; KANBUL, Sezer; OZDAMLI, Fezile. Effects of the Gamification Supported Flipped Classroom Model on the Attitudes and Opinions Regarding Game-Coding Education. International Journal of Emerging Technologies in Learning (iJET), [S. l.], v. 13, n. 01, p. pp. 109–123, 2018. DOI: 10.3991/ijet.v13i01.7634. Disponível em: https://online-journals.org/index.php/i-jet/article/view/7634. Acesso em: 20 apr. 2024.