HURSEN, Cigdem; BAS, Cizem. Use of Gamification Applications in Science Education. International Journal of Emerging Technologies in Learning (iJET), [S. l.], v. 14, n. 01, p. pp. 4–23, 2019. DOI: 10.3991/ijet.v14i01.8894. Disponível em: https://online-journals.org/index.php/i-jet/article/view/8894. Acesso em: 27 apr. 2024.