1.
Özer HH, Kanbul S, Ozdamli F. Effects of the Gamification Supported Flipped Classroom Model on the Attitudes and Opinions Regarding Game-Coding Education. Int. J. Emerg. Technol. Learn. [Internet]. 2018 Jan. 22 [cited 2022 Jan. 17];13(01):pp. 109-123. Available from: https://online-journals.org/index.php/i-jet/article/view/7634