Defining Stable Touch Area Based on a Large-Screen Smart Device in 3D-Touch Interface
DOI:
https://doi.org/10.3991/ijim.v13i02.10153Keywords:
Touch screen interface, 2D-touch, 3D-touch, Stable 3D-touch area, Mo-bile deviceAbstract
Touch interface technologies for mobile devices are essentially in use. The purpose of such touch interfaces is to run an application by touching a screen with a user’s finger or to implement various functions on the device. When the user has an attempt to use the touch interface, users tend to grab the mobile device with one hand. Because of the existence of untouchable areas to which the user cannot reach with the user’s fingers, it is possible to occur for a case where the user is not able to touch a specific area on the screen accurately. This results in some issues that the mobile device does not carry out the user’s desired function and the execution time is delayed due to the wrong implementation. Therefore, there is a need to distinguish the area where the user can stably input the touch interface from the area where the users cannot and to overcome the problems of the unstable touch area. Furthermore, when the size of the screen increases, these issues will become more serious because of an increase in the unstable touch areas. Especially, an interface that receives position and force data like 3D-touch requires the stable area setting different from the conventional 2D-touch. In this paper, we search and analyze the stable touch areas on the large screen where the user can do 3D-touch inputs.
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