Virtual Reality for Learning Fish Types in Kindergarten

Authors

  • Gede Thadeo Angga Kusuma Universitas Pendidikan Ganesha
  • I Made Agus Wirawan Universitas Pendidikan Ganesha https://orcid.org/0000-0002-9242-6724
  • I Ketut Resika Arthana Universitas Pendidikan Ganesha

DOI:

https://doi.org/10.3991/ijim.v12i8.9246

Keywords:

Virtual Reality, Fish Types, GoogleVR, Kindergarten, Unity 3D, Blender, Learning Media.

Abstract


This research aimed at developing a virtual reality based learning media application on the introduction of types of fish. The development of this application intended to facilitate the learning process in the kindergarten concerning on the introduction of aquatic animals, and specifically about fish. There were 10 types of saltwater fish and 10 types of freshwater fish which would be introduced to the kindergarten students. The development of this application is expected to attract children's learning enthusiasm about the types of fish in our environment.  

The development of this virtual reality-based learning media application used the ADDIE model. This ADDIE model comprises of 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. With the consideration of this model, the developed product could be finalized within fine quality. It could be achieved since this model allows the developer to perform evaluation and revision during every completed stage.

The result of the user’s experience testing was 89.8 %, indicating that this virtual reality-based learning media application was considered excellent. Therefore, this application could be used as a supporting media to introduce types of fish in the teaching and learning process conducted in the kindergarten, concerning the theme of aquatic animals with the subtheme of fish

Author Biographies

Gede Thadeo Angga Kusuma, Universitas Pendidikan Ganesha

Department of Informatics Engineering Education, Faculty of Engineering and Vocational, Universitas Pendidikan Ganesha

I Made Agus Wirawan, Universitas Pendidikan Ganesha

Department of Informatics Engeenering Education, Faculty of Engineering and Vocational, Universitas Pendidikan Ganesha

I Ketut Resika Arthana, Universitas Pendidikan Ganesha

Department of Informatics Engineering Education, Faculty of Engineering and Vocational, Universitas Pendidikan Ganesha

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Published

2018-12-24

How to Cite

Angga Kusuma, G. T., Wirawan, I. M. A., & Arthana, I. K. R. (2018). Virtual Reality for Learning Fish Types in Kindergarten. International Journal of Interactive Mobile Technologies (iJIM), 12(8), pp. 41–51. https://doi.org/10.3991/ijim.v12i8.9246

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Section

Papers