@article{Widyasari_Sutopo_Agustian_2019, title={QR Code-based Learning Development: Accessing Math Game for Children Learning Enhancement}, volume={13}, url={https://online-journals.org/index.php/i-jim/article/view/10976}, DOI={10.3991/ijim.v13i11.10976}, abstractNote={Mathematics in elementary school is difficult to understand, boring, formal, theoretical, and book-based learning, which makes students tired of listening and paying attention. The purpose of this study is to create a learning prototype based on QR codes, especially mathematics learning in elementary schools. Using the QR code, students can access math games related to the course. This learning model could encourage students to learn mathematics. The research included seven steps in research and development named after Borg & Gall, such as need assessment, plan, early product development, first test, revise early product, field test and revise product. The object of the research is QR code-based learning, and the respondents are elementary school students and teachers. After analyzing data in the first and field test, researchers found the result. QR code-based learning could support children for learning mathematics.}, number={11}, journal={International Journal of Interactive Mobile Technologies (iJIM)}, author={Widyasari, Widyasari and Sutopo, Hadi and Agustian, Murniati}, year={2019}, month={Nov.}, pages={pp. 111–124} }