@article{Aljojo_2018, title={The Design and Implementation of a Mathematics Game-Base Learning Application for Primary Students}, volume={12}, url={https://online-journals.org/index.php/i-jim/article/view/8739}, DOI={10.3991/ijim.v12i3.8739}, abstractNote={<p class="1">The traditional learning process used in schools is outdated.  Students nowadays spend most of their time using technologies for entertainment and to communicate with their friends.  Technology can also be used to present opportunities in teaching difficult subjects, such as mathematics, in a better environment. This project aims to improve the mathematical skills of addition and subtraction in young children aged 6 to 8 by combining education and entertainment in a simple math learning game<em>.  </em>Using ideas from Jerome Bruner’s theory, and Bloom’s Taxonomy of cognitive goals, this application will help children learn and interact effectively with the world around them. This project presents the design and development of a game-based learning application that improves the mathematical skills of young children.  Specifically, our target-users for this application are primary school students who are learning addition and subtraction. This paper provides discussion and guidance on how to evaluate the impact of Mathematics Game-Base Learning Application. The overall results of the experimental study indicate a positive effect of Mathematics Game-Base Learning Application on the learning process.</p>}, number={3}, journal={International Journal of Interactive Mobile Technologies (iJIM)}, author={Aljojo, Nahla}, year={2018}, month={Jul.}, pages={pp. 142–152} }