TY - JOUR AU - Rizki Diaz, Ivenulut AU - Supianto, Ahmad Afif AU - Tolle, Herman PY - 2018/12/24 Y2 - 2024/03/28 TI - Log Data Analysis of Player Behavior in Tangram Puzzle Learning Game JF - International Journal of Interactive Mobile Technologies (iJIM) JA - Int. J. Interact. Mob. Technol. VL - 12 IS - 8 SE - Short Papers DO - 10.3991/ijim.v12i8.9280 UR - https://online-journals.org/index.php/i-jim/article/view/9280 SP - pp. 123-129 AB - Understanding player behavior in a game is quite important to know people model thinking. Through puzzle games, people can train spatial abilities in a geometry lesson. Spatial ability consists of five groups, one of them is perceptual speed. The Perceptual Speed factor is characterized by the speed in finding a configuration in a mess of distracting material. This research purposes to know user behavior in Tangram Puzzle game based on user data log. Analysis user behavior from two aspects: the dominant of first selecting a puzzle pieces and the correlation between the number of puzzle completion with time. And based on this research can be concluded that player will choose a shape that easily to identified and has a larger size than other to be completed first. Whereas the correlation between the number of completion and time is on a moderate level and quite significant. ER -