SUYANTA; WILUDJENG, Insih; JUMADI; ASTUTI, Sri Rejeki Dwi; SARI, Anggi Ristiyana Puspita; MD ISA, Ilyas; JAFAAR, Rosly; RAHADIAN. Virtual Laboratory-Based Game Application: The Quality and Its Effects Towards Students’ Motivation and Self-Regulated Learning. International Journal of Interactive Mobile Technologies (iJIM), [S. l.], v. 16, n. 18, p. pp. 114–132, 2022. DOI: 10.3991/ijim.v16i18.32875. Disponível em: https://online-journals.org/index.php/i-jim/article/view/32875. Acesso em: 27 sep. 2024.