SAMALA, Agariadne Dwinggo; BOJIC, Ljubisa; VERGARA-RODRÍGUEZ, Diego; KLIMOVA, Blanka; RANUHARJA, Fadhli. Exploring the Impact of Gamification on 21st-Century Skills: Insights from DOTA 2. International Journal of Interactive Mobile Technologies (iJIM), [S. l.], v. 17, n. 18, p. pp. 33–54, 2023. DOI: 10.3991/ijim.v17i18.42161. Disponível em: https://online-journals.org/index.php/i-jim/article/view/42161. Acesso em: 18 jul. 2024.