NURTANTO, Muhammad; KHOLIFAH, Nur; AHDHIANTO, Erif; SAMSUDIN, Achmad; ISNANTYO, Fajar Danur. A Review of Gamification Impact on Student Behavioural and Learning Outcomes. International Journal of Interactive Mobile Technologies (iJIM), [S. l.], v. 15, n. 21, p. pp. 22–36, 2021. DOI: 10.3991/ijim.v15i21.24381. Disponível em: https://online-journals.org/index.php/i-jim/article/view/24381. Acesso em: 3 may. 2024.