[1]
M. Nurtanto, N. Kholifah, E. Ahdhianto, A. Samsudin, and F. D. Isnantyo, “A Review of Gamification Impact on Student Behavioural and Learning Outcomes”, Int. J. Interact. Mob. Technol., vol. 15, no. 21, pp. pp. 22–36, Nov. 2021.