Automatic Real Time Simulation through Embedding Physical Attributes
DOI:
https://doi.org/10.3991/ijoe.v9i6.3015Keywords:
Physical attributes, real time simulation, scene building system, virtual realityAbstract
An automatic real time physical simulation method is presented through embedding physical attributes into collections of 3D models in Virtual Rapid Scene Building System called VR Scene Studio. In the physical simulation, dynamic equations of the objects with physical attributes are established by Lagrange method. The improved impulse-based paradigm is adopted to gain interactive simulating speed. To improve the performance, optimizing methods are investigated. The real time and physically plausible result can be achieved by the combined the above two methods. The experiment results show that the method is valid and practical.
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