Applying Deep Learning and Computer Vision Techniques for an e-Sport and Smart Coaching System Using a Multiview Dataset: Case of Shotokan Karate

Authors

DOI:

https://doi.org/10.3991/ijoe.v18i12.30893

Keywords:

e-Sport, Sport Service Continuity, Deep Learning, Computer Vision, Smart coaching

Abstract


Smart coaching and e-sport platforms have shown a great interest in the recent research studies. Through this study, we aim to globalize the practice of sport, especially Shotokan Karate, by connecting participants and coaches on an international scale through the integration of Artificial Intelligence techniques such as computer vision and deep learning, to give the possibility of carrying out national and international virtual training courses without logistical constraints. The proposed work aims to apply the latest action detection, action recognition, and action classification methods for different Karate movements using the LSTM and the ST-GCN algorithms and proposes these movements in 3D using Video Inference for Human Body Pose and Shape Estimation (VIBE). Our proper Multiview Dataset contains pose estimations of a set of basic movements captured by a karate Shotokan expert (6th DAN Black Belt) from three views (Front view, Left view, and Right view) using OpenPose and FastPose for human body keypoint detection. The current study sets out to detect, recognize, classify and score different participants' movements. We achieved greater than 96% recognition accuracy of this dataset using the LSTM algorithm, and 91.01% using the ST-GCN algorithm.

Author Biographies

Fatima-Ezzahra Ait-Bennacer, LAROSERI Lab., Department of Computer Science Faculty of Sciences, Chouaib Doukkali University El Jadida, Morocco

AIT BENNACER Fatima-Ezzahra is a Ph.D. candidate in the Computer Science Department of the University of Chouaib Doukkali, Faculty of sciences El Jadida in Morocco. She received a Master's degree in Techno-pedagogical engineering from Abdelmalek Essaâdi University Tétouan in 2017. Her research interests include Higher Education Institutions, Total Quality Management, Digitalization, and Artificial Intelligence.

Pr. Abdessadek Aaroud, LAROSERI Lab., Department of Computer Science Faculty of Sciences, Chouaib Doukkali University El Jadida, Morocco

AAROUD Abdessadek is a Professor at the Faculty of sciences El Jadida in Morocco, and member of LAROSERI Laboratory, and head of the computer sciences department. His research interests are the specification and verification of real-time systems, the use of a reactive agent approach for modeling, and real-time temporal logic as a formal method.

Khalid Akodadi, LAROSERI Lab., Department of Computer Science Faculty of Sciences, Chouaib Doukkali University El Jadida, Morocco

AKODADI Khalid is a Ph.D. candidate in the Computer Science Department of the University of Chouaib Doukkali, Faculty of sciences El Jadida in Morocco. He received a Ph.D. degree in Applied Mathematics-Informatics from Hassan II University, Faculty of sciences Ben M’sik Casablanca in 2009. His research interests include Semantic middleware, Systems Analysis and Control, Artificial Intelligence, and neural networks. He currently works as a Technical Manager in 2M TV Channel

Pr. Bouchaib Cherradi, LAROSERI Lab., Department of Computer Science Faculty of Sciences, Chouaib Doukkali University El Jadida, Morocco

CHERRADI Bouchaib is a Professor of computer science in CRMEF-El Jadida. He is an associate member of Signals, Distributed Systems and Artificial Intelligence (SSDIA) Laboratory in ENSET Mohammedia, Hassan II University Casablanca (UH2C), and LaROSERI Laboratory on leave from the Faculty of Science El Jadida (Chouaib Doukali University), Morocco. His research interests include Massively Parallel Architectures, Cluster Analysis, Pattern Recognition, Image Processing and Fuzzy Logic systems.

Downloads

Published

2022-09-14

How to Cite

Ait-Bennacer, F.-E., Aaroud, A., Akodadi, K., & Cherradi, B. (2022). Applying Deep Learning and Computer Vision Techniques for an e-Sport and Smart Coaching System Using a Multiview Dataset: Case of Shotokan Karate. International Journal of Online and Biomedical Engineering (iJOE), 18(12), pp. 35–53. https://doi.org/10.3991/ijoe.v18i12.30893

Issue

Section

Papers