Game-based dynamic simulations supporting technical education and training

Authors

  • Tor Ivar Eikaas Cyberlab.Org AS, Trondheim, Norway
  • Bjarne A. Foss Norwegian University of Science and Technology, Trondheim, Norway
  • Ole K. Solbjørg Norwegian University of Science and Technology, Trondheim, Norway
  • Tore Bjølseth Norwegian University of Science and Technology, Trondheim, Norway

DOI:

https://doi.org/10.3991/ijoe.v2i2.325

Abstract


Educational games may improve learning by taking advantage of the new knowledge and skills of todayâ??s students obtained from extensive use of interactive games. This paper describes how interactive dynamic simulators of advanced technical systems and phenomena can be shaped and adapted as games and competitions supporting technical education and training. Some selected examples at different educational levels are shown, from vocational training to university level courses. The potential benefit and perceived learning effect of this approach is also described and underpinned from comprehensive user feedback.

Author Biographies

Tor Ivar Eikaas, Cyberlab.Org AS, Trondheim, Norway

General Manager at Cyberlab.Org AS

Bjarne A. Foss, Norwegian University of Science and Technology, Trondheim, Norway

Professor at the Norwegian University of Science and Technology

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Published

2006-04-30

How to Cite

Eikaas, T. I., Foss, B. A., Solbjørg, O. K., & Bjølseth, T. (2006). Game-based dynamic simulations supporting technical education and training. International Journal of Online and Biomedical Engineering (iJOE), 2(2). https://doi.org/10.3991/ijoe.v2i2.325

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Section

Papers