Competence Development and Assessment Using a Game-based Strategy

Authors

  • Iratxe Menchaca DeustoTech - Deusto Institute of Technology, University of Deusto
  • Alex Rayón DeustoTech - Deusto Institute of Technology, University of Deusto
  • Javier García-Zubía DeustoTech - Deusto Institute of Technology, University of Deusto
  • Bénédicte Bardinet Institut Catholique d'Arts et Métiers (ICAM)
  • Mariluz Guenaga DeustoTech - Deusto Institute of Technology, University of Deusto

DOI:

https://doi.org/10.3991/ijoe.v10i2.3377

Keywords:

game-based learning, assessment, generic competence

Abstract


This paper presents a serious game that aims to develop and assess oral and interpersonal communication competences. Based on the University of Deustoâ??s Learning model we implement a multiplayer adventure environment using HTML5 and Javascript technologies. It includes several activities; each of them covers usually more than one of the three levels of mastery described for each competence, and provides data that match indicators to evaluate studentsâ?? performance. The main challenge, assessment, is achieved integrating automatic data collected by the system and peer and self-review using standard criteria and standards described in a rubric.

Author Biographies

Iratxe Menchaca, DeustoTech - Deusto Institute of Technology, University of Deusto

Research Assistant at DeustoTech Learning

Alex Rayón, DeustoTech - Deusto Institute of Technology, University of Deusto

Researcher at DeustoTech Learning

Javier García-Zubía, DeustoTech - Deusto Institute of Technology, University of Deusto

Professor at the Faculty of Engineering

Bénédicte Bardinet, Institut Catholique d'Arts et Métiers (ICAM)

Student at ICAM-Toulouse, Erasmus student at DeustoTech Learning

Mariluz Guenaga, DeustoTech - Deusto Institute of Technology, University of Deusto

Head of DeustoTech Learning research group

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Published

2014-03-09

How to Cite

Menchaca, I., Rayón, A., García-Zubía, J., Bardinet, B., & Guenaga, M. (2014). Competence Development and Assessment Using a Game-based Strategy. International Journal of Online and Biomedical Engineering (iJOE), 10(2), pp. 38–41. https://doi.org/10.3991/ijoe.v10i2.3377

Issue

Section

Papers