Development of a Kinect Rehabilitation System
DOI:
https://doi.org/10.3991/ijoe.v9iS8.3378Keywords:
kinect, serious games, stroke rehabilitationAbstract
Abstractâ??Microsoft Kinect camera has been used in serious games applications, like for rehabilitation purposes, almost since it became available in the market. This article presents a clinical view regarding home-based physiotherapy for patients that suffered a stroke and details on the development of the rehabilitation system - Kinect-RehabPlay. This system uses the Kinect sensor together with the Unity3D game engine software to create the animation and visual environment. Currently, it is able to track, recording and comparing movements (doctor versus patient), and adjust the game configuration in real-time.
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Published
2013-12-04
How to Cite
Couto Soares, J., Vieira, Ágata, Postolache, O., & Gabriel, J. (2013). Development of a Kinect Rehabilitation System. International Journal of Online and Biomedical Engineering (iJOE), 9(S8), pp. 38–40. https://doi.org/10.3991/ijoe.v9iS8.3378
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Section
Short Papers