Open-ended Simulation 3D Game as a Tool for Speech Therapy Intervention

Authors

  • Paul D. Hatzigiannakoglou University of Macedonia, Thessaloniki, Greece https://orcid.org/0000-0003-4443-6298
  • Areti Okalidou University of Macedonia, Thessaloniki, Greece https://orcid.org/0000-0003-4083-765X
  • Voula C. Georgopoulos Technology Sector, Primary Health Care Lab, School of Health Rehabilitation Sciences, University of Patras, Patra, Greece

DOI:

https://doi.org/10.3991/ijoe.v20i15.52107

Keywords:

speech therapy, technological application, simulation game, intervention, serious game

Abstract


Speech and communication disorders are widespread among preschool children. Various studies indicate that approximately 8% of children aged 317 years have some form of communication disorder. This paper presents a three-dimensional serious game, open-ended in nature, intended as a tool for speech therapy intervention to address these disorders. The software is suitable for supporting speech, language, and communication in preschool children and is primarily intended for speech therapists, but also for parents and educators involved in language development programs for children. The game simulates the toys and objects used by speech therapists during sessions with children and creates an engaging virtual environment. By promoting active listening, imitation, prompted speech and spontaneous language production, the game enhances children’s communication skills. The software is compatible with devices running on Windows, Mac, Android, and iOS and is also available as a web application, ensuring maximum accessibility for users.

Downloads

Published

2024-12-05

How to Cite

Hatzigiannakoglou, P. D., Okalidou, A., & Georgopoulos, V. C. (2024). Open-ended Simulation 3D Game as a Tool for Speech Therapy Intervention. International Journal of Online and Biomedical Engineering (iJOE), 20(15), pp. 155–162. https://doi.org/10.3991/ijoe.v20i15.52107

Issue

Section

Short Papers