Computer-based Role Playing Game Environment for Analogue Electronics

Authors

  • Olaf Hallan Graven Buskerud University College
  • Dag Samuelsen Buskerud University College
  • Lachlan M MacKinnon Buskerud University College

DOI:

https://doi.org/10.3991/ijoe.v5i1.769

Abstract


An implementation of a design for a game based virtual learning environment is described. The game is developed for a course in analogue electronics, and the topic is the design of a power supply. This task can be solved in a number of different ways, with certain constraints, giving the students a certain amount of freedom, although the game is designed not to facilitate trial-and-error approach. The use of storytelling and a virtual gaming environment provides the student with the learning material in a MMORPG environment.

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Published

2009-01-15

How to Cite

Graven, O. H., Samuelsen, D., & MacKinnon, L. M. (2009). Computer-based Role Playing Game Environment for Analogue Electronics. International Journal of Online and Biomedical Engineering (iJOE), 5(1), pp. 27–33. https://doi.org/10.3991/ijoe.v5i1.769

Issue

Section

Papers