Computer-based Role Playing Game Environment for Analogue Electronics

Olaf Hallan Graven, Dag Samuelsen, Lachlan M MacKinnon

Abstract


An implementation of a design for a game based virtual learning environment is described. The game is developed for a course in analogue electronics, and the topic is the design of a power supply. This task can be solved in a number of different ways, with certain constraints, giving the students a certain amount of freedom, although the game is designed not to facilitate trial-and-error approach. The use of storytelling and a virtual gaming environment provides the student with the learning material in a MMORPG environment.

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International Journal of Online and Biomedical Engineering (iJOE) – eISSN: 2626-8493
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