[1]
Junaini, S.N. et al. 2022. Augmented and Virtual Reality Games for Occupational Safety and Health Training: A Systematic Review and Prospects for the Post-Pandemic Era. International Journal of Online and Biomedical Engineering (iJOE). 18, 10 (Jul. 2022), pp. 43–63. DOI:https://doi.org/10.3991/ijoe.v18i10.30879.