INTAWONG, Kannikar; PURITAT, Kitti. A Framework of Developing Mobile Gamification to Improve User Engagement of Physical Activity: A Case Study of Location-Based Augmented Reality Mobile Game for Promoting Physical Health. International Journal of Online and Biomedical Engineering (iJOE), [S. l.], v. 17, n. 07, p. pp. 100–122, 2021. DOI: 10.3991/ijoe.v17i07.22349. Disponível em: https://online-journals.org/index.php/i-joe/article/view/22349. Acesso em: 18 jul. 2024.