Intawong, K. and Puritat, K. (2021) “A Framework of Developing Mobile Gamification to Improve User Engagement of Physical Activity: A Case Study of Location-Based Augmented Reality Mobile Game for Promoting Physical Health”, International Journal of Online and Biomedical Engineering (iJOE), 17(07), pp. pp. 100–122. doi: 10.3991/ijoe.v17i07.22349.