[1]
J. Mardizal, D. T. P. Yanto, H. Setyawan, S. Balaskas, S. Rawas, and F. T. Ayasrah, “Beyond Points and Badges: How Mobile-Based Gamification Drives Multidimensional Engagement to Improve Learning Outcomes in Engineering Education”, Int. J. Onl. Eng., vol. 22, no. 10, pp. pp. 4–21, Oct. 2026.