3D Virtual Worlds as Educational Spaces: Analysis of Uses and Affordances

Authors

DOI:

https://doi.org/10.3991/itdaf.v4i2.61305

Keywords:

virtual worlds, virtual reality, augmented reality, immersive education

Abstract


A systematic literature analysis on integration of three-dimensional virtual platforms, augmented reality, virtual reality, and metaverse in educational contexts was conducted. Twenty publications were examined to identify technological characteristics, pedagogical affordances, and educational potential. Publications focused predominantly on higher education, with additional representation across secondary education and multiple disciplinary contexts. Findings revealed that, when integrated within coherent pedagogical designs, 3D virtual platforms generated improvements in critical thinking, creativity, communication, collaboration, memory retention, and problem solving, though outcomes were not uniformly positive across all interventions. Teacher training, contextualized pedagogical design, quality of technological infrastructure, and continuous evaluation were identified as critical factors. Limitations included eye strain, mental exhaustion, and privacy concerns. This study provides evidence on conditions necessary for effective integration of immersive virtual environments in education and suggests directions for future research on collaborative learning, equity of access, and long-term impact of these interventions.

Author Biographies

Martin Joaquin Aguilar Muñoz, Universidad Autónoma de Querétaro, Querétaro, Mexico

Martín Joaquín Aguilar Muñoz holds a degree in Software Engineering and is currently a Master's student in the MIEVEA program (Maestría en Innovación en Entornos Virtuales de Enseñanza-Aprendizaje) at the Universidad Autónoma de Querétaro (UAQ) (E-mail: maguilar10@alumnos.uaq.mx | martinaguilarjm@gmail.com).

Christian Jonathan Angel Rueda, Universidad Politécnica de Santa Rosa Jáuregui, Queŕetaro, Mexico

Christian Jonathan Angel Rueda holds a PhD in Educational Technology from
the Universidad Autónoma de Querétaro (UAQ). He works as a researcher and university
professor, serving as supervisor of the TRAMVET Immersive Technologies Laboratory at
the Universidad Politécnica de Santa Rosa Jáuregui (UPSRJ), in Querétaro, México (E-
mail: cangel@upsrj.edu.mx ).

Alexandro Escudero-Nahón, Universidad Autónoma de Querétaro, Querétaro, Mexico

Alexandro Escudero-Nahón holds a PhD in Education from the University of
Barcelona, Spain. He is a full-time Research Professor at the Faculty of Informatics of
the Universidad Autónoma de Querétaro (UAQ) (E-mail: alexandro.escudero@uaq.mx ).

Ricardo Chaparro-Sánchez, Universidad Autónoma de Querétaro, Querétaro, Mexico

Ricardo Chaparro-Sánchez holds a PhD in Innovation and Educational
Technology. He is a full-time Research Professor with a PRODEP-SEP recognized
desirable profile at the Faculty of Informatics of the Universidad Autónoma de Querétaro
(UAQ) (E-mail: rchapa@uaq.mx ).

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Published

2026-06-26

How to Cite

Aguilar Muñoz, M. J., Angel Rueda, C. J., Escudero-Nahón, A., & Chaparro-Sánchez, R. (2026). 3D Virtual Worlds as Educational Spaces: Analysis of Uses and Affordances. IETI Transactions on Data Analysis and Forecasting (iTDAF), 4(2), pp. 25–36. https://doi.org/10.3991/itdaf.v4i2.61305

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