Standardization of Design Interfaces Applied to Language Test on-line through Ubiquitous Devices
DOI:
https://doi.org/10.3991/ijim.v12i4.9197Keywords:
m-learning, English as a Foreign Language, Mobile-Assisted Language Learning (MALL), User Experience (UX), normalization, online test, designAbstract
Normalization of design rules and guidelines in English language tests to help future instructors and assessment developers in the field of examination of English as a foreign language. have not been defined sufficiently until present days
In fact, there are several experiences and investigations related to the user’s experiences in the handling of computer exams for learning a second language that have been evaluated in, for and through different experimental interactive digital environments.
These interactive scenarios oriented to the user experience, UX in the ubiquitous devices, have allowed to learn technological, functional and design aspects that will be necessary in the future to establish the standards in design and vision for language tests in its online environment.
The lack of effective and realistic regulations has become a functional requirement for the progress of research on digital environments adapted to the needs of competence assessment and more specifically, to the learning environment of second language (L2).
Proliferation of on-line tests of language certification of ls with a structural corpus depends on where there are not really functional and formal guidelines that allow evaluating their quality and adequacy from the experience of the user and according to the level of learning competences acquired in a second language.
This article describes aspects of design that should be taken into account when defining an online test of languages in a ubiquitous device that will mark verifiable guidelines of a general nature and affect the evaluation task in the formation of languages that need to be checked and evaluated periodically.
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