Teaching Fundamental Programming Using Augmented Reality
DOI:
https://doi.org/10.3991/ijim.v13i07.10738Keywords:
augmented reality, learning tool, program fundamental teaching, control structure, flowchartAbstract
To learn a programming language, the students have to understand the logical flow of the commands as well as the syntax. The logical flow might be more difficult to understand when compared with a syntax which can detect easily. The primary flow of commands or the control structures includes the sequence, condition or selection, and iteration. The students construct the program flowchart by using these control structure. They also have to understand the result of each command execution, step by step. In this research, we propose the technique for developing the learning tool (AR flowchart) to simulate the result of the commands in program flowchart by using augmented reality (AR), so the learners can visualize the result. With this tool, the students can construct a program flowchart as a series of commands by using AR markers. The result of the execution of these commands can be displayed so the students can see whether the logic of the program is correct or not. The design of this tool aims at increasing student engagement and helping them to understand program logic better. The evaluation of the concept results by the group of university students supports our propose.
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Published
2019-07-11
How to Cite
Boonbrahm, S., Boonbrahm, P., Kaewrat, C., Pengkaew, P., & Khachorncharoenkul, P. (2019). Teaching Fundamental Programming Using Augmented Reality. International Journal of Interactive Mobile Technologies (iJIM), 13(07), pp. 31–43. https://doi.org/10.3991/ijim.v13i07.10738
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