Practicality and Effectiveness Test of Graphic Design Learning Media Based on Android

Asrul Huda, Nelda Azhar, Almasri Almasri, Suryo Hartanto, Khairul Anshari


Based on preliminary observations on the implementation of Graphic Design learning, it is indicated that it is only limited to using printed module media, lecture methods, guided practice and not yet using media with android technology. This study aims to: (1) Generate a practical learning media for Graphic Design based on Android Technology. (2) Producing Learning Media Graphic Design based on Effective Android Technology. This research is a Research and Development. This study uses a study design development with 4D development model that consists of four main stages, namely, Define (definition), Design (design), Develop (development), and Disseminate (deployment). Based on the practicality test, the practicality test value was 85%. Effectiveness Test of learning media for Android-based Graphic Design shows effective results , this is also shown with a significant level of 0,000 <0.05, which means that there are significant differences between Student Learning Outcomes before being given an Android-based media ( Pretest ) and learning outcomes students after being given an Android-based media ( Posttest ) in the Informatics Engineering Education Study Program, Faculty of Engineering, State University of Padangs.


— Learning Media Graphic Design, Practicality Test, Test Effectiveness, An-droid Technology

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International Journal of Interactive Mobile Technologies (iJIM) – eISSN: 1865-7923
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