Development of SMASH Skills Training Model on Volleyball Based on Interactive Multimedia

Authors

  • Muhammad Suhairi Graduate State of Physical Education, Universitas Negeri Jakarta, Indonesia Health and Recreation Physical Education, IKIP PGRI Pontianak, Kalimantan Barat, Indonesia
  • Moch. Asmawi Physical Education, Universitas Negeri Jakarta, Indonesia
  • James Tangkudung Physical Education, Universitas Negeri Jakarta, Indonesia
  • Achmad Sofyan Hanif Physical Education, Universitas Negeri Jakarta, Indonesia
  • Firmansyah Dlis Physical Education, Universitas Negeri Jakarta, Indonesia

DOI:

https://doi.org/10.3991/ijim.v14i06.13405

Keywords:

Interactive Multimedia, SMASH Skills, Volleyball.

Abstract


SMASH's skill is a technique that can be done by a person in a hard swooping towards your opponent to produce numbers. Interactive multimedia technology is expected to be a guideline for athletes in looking at more variation models of SMASH. The aim of development research is to produce an interactive multimedia volleyball playing skill training model. The method used in this research is development research design by Borg and Gall. The approach used in this study is a qualitative and quantitative approach. This study is hoped to improve volleyball skills by looking at the interactive multimedia volleyball playing practice model. This study concludes that interactive multimedia-based volleyball skill playing model can be used in the actual application of exercises.

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Published

2020-04-17

How to Cite

Suhairi, M., Asmawi, M., Tangkudung, J., Hanif, A. S., & Dlis, F. (2020). Development of SMASH Skills Training Model on Volleyball Based on Interactive Multimedia. International Journal of Interactive Mobile Technologies (iJIM), 14(06), pp. 53–66. https://doi.org/10.3991/ijim.v14i06.13405

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Section

Papers