From E-Learning to M-Learning - the use of Mixed Reality Games as a new Educational Paradigm

Authors

  • F. Fotouhi-Ghazvini University of Qom, Iran & University of Bradford, UK
  • Rae Earnshaw University of Bradford
  • Ali Moeini University of Tehran, Iran
  • David Robison University of Bradford, UK
  • Peter Excell University of Glynd?r, Wrexham, UK

DOI:

https://doi.org/10.3991/ijim.v5i2.1463

Keywords:

Mobile learning, educational games, mixed reality, conversational framework

Abstract


This paper analyses different definitions of mobile learning which have been proposed by various researchers. The most distinctive features of mobile learning are extracted to propose a new definition for Mobile Educational Mixed Reality Games (MEMRG). A questionnaire and a quantifying scale are designed to assist the game developers in designing MEMRG. A new psycho-pedagogical approach to teaching is proposed for MEMRG. This methodology is based on the theme of â??conversationâ?? between different actors of the learning community with the objective of building the architectural framework for MEMRG.

Author Biography

Rae Earnshaw, University of Bradford

Professor

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Published

2011-03-30

How to Cite

Fotouhi-Ghazvini, F., Earnshaw, R., Moeini, A., Robison, D., & Excell, P. (2011). From E-Learning to M-Learning - the use of Mixed Reality Games as a new Educational Paradigm. International Journal of Interactive Mobile Technologies (iJIM), 5(2), pp. 17–25. https://doi.org/10.3991/ijim.v5i2.1463

Issue

Section

Papers